Arcade Cabinet

As part of a collaboration with a local school we are designing and building a custom Arcade Cabinet to be the basis of a extra-curricular class where students will follow the same plans and create their own cabinets for home.

The plans and resources used in the class will be available here on the site once finalised and freely available to everyone. Follow along with the progress as we tackle the many different skills required to complete this project.


Arcade Control Panel Printable Plans

ArcadeDesign

 

Arcade Cabinet Control Panel sticker with finished acrylic top and joystick buttons installed

With the design of the Arcade Cabinet Control Panel finalised and tested. It is time to share the printable plans online for you to use in your own project. Available below are printable plans at a 1:1 scale for the Arcade Cabinet Control panel.

These are the plans we used to precisely cut out the panel and drill any holes for components. The plans should fit in a 1:1 ratio on a A0 (1189mm wide x 841mm high) sized piece of paper and can usually be printed at your local office supply store in Black and white for a reasonable price. This makes it very easy to transfer the designs to your material without having to scale or convert any measurements.
The guide hole sizes and potions of the arcade components precisely fit most arcade hardware. We specifically used ‘classic dimple top’ buttons and ‘zippy joystick’ control for our build, so check your component size in case you need to drill holes in different sizes. Features of the Control panel are either a two player or four player arcade setup, or a transformable version where the player three and player four wings can be removed, and added, as needed. This feature, and a complete guide to the arcade cabinet build, will be the subject of a future video and live stream series.

 

Arcade cabinet control cabinet plans stylised 2 to 4 player setup

The two player version (middle square layout) is also designed to fit through a standard door frame. One of the features of our overall arcade cabinet design, and one that has come in useful when moving the cabinet around the workshop and final resting place inside the house.

This was the main reason for making the three and four player pads removable, but not a necessity when designing your own cabinet, you will have to alter some of the guide lines if you choose to keep your control panel two player, or want a complete board for a four player set up. The plans also feature Front and Side views of the panel, with specific details of the three and four player extensions. The green lines represent the panels to be cut out to scale. The purple lines are the panels assembled from their respective projections.

Click here to view and download the plans for your own use.

#arcade #design

Arcade Control Panel Layout

Arcade

 

Arcade Cabinet Control Board Printed Artwork sticker with buttons

Creating a control panel and button layout for the Arcade Cabinet play surface wasn’t as simple as drilling some holes into a sheet of wood. It took some fiddling, research, and testing to get it right. Read on to see what we discovered when designing a control panel for our Arcade Cabinet to help plan yours.

The control panel has a few needs and musts that are restricted by the design of the cabinet, ultimately comfort should be the number 1 priority. This is because out of everything an Arcade Cabinet is, if it isn’t functional or comfortable it won’t be used.

 

Scaled plans printout for arcade cabinet controller layout

For our cabinet, the width was limited to 600mm which was due to the screen fitting nicely without a massive bevel and the ability to easily move it through household doorways. With such a tight dimension having two people standing next to each other playing and still having enough free movement of their arms and wrists is critical. Initial designs of the control panel had the sticks and buttons angled outward and away from the screen diagonally. The idea was that two players could stand next to each other with a gap and play without touching shoulders.

So the plans were drawn up, printed at 1:1 scale and laid out on a temporary panel for testing. The end result was that rotating the Joystick differently from the line of the cabinet front or screen panel left the player making too many mistakes. Even when standing off centre to the cabinet it was expected that UP is towards the screen and not rotated twenty degrees towards the centre.

 

Arcade cabinet control panel mock-up plans computer render

This was a quick and simple test to an answer that the online community Arcade Cabinet maker enthusiasts also aligned with. The Joystick UP and DOWN motion should be parallel to the sides of the cabinet irrespective of the position the player is standing in. This was further confirmed when testing with a single player, if you angle the Joystick and a lone player is using the cabinet it further throws off the brains natural instinct to move the Joystick parallel and perpendicular to the cabinets sides and front.

 

Arcade cabinet control panel printed plans full scale

Next up was positioning the 6 Buttons in relation to the Joystick that allows all of the players fingers to comfortably reach and rest without contorting the wrist and arm, this is for both a single player and a two player position. From the same test we discovered the opposite was true from the expectations of the joystick. That the buttons were better at an angle to match the natural resting position of the wrist, and also that the offset angle or line of the buttons in relation to the Joystick movement was irrelevant.

 

Control Panel Arcade Cabinet full scale mock-up prototype

However what made a big difference was the line of the buttons itself, having a 3x2 button grid was uncomfortable after a short time and games requiring all 6 made it difficult to hit those buttons quickly. The solution was to shift up the middle column of the 3x2 grid to match the longer middle finger that humans have.

With all this information further 1:1 scale drawings were printed and further refinements were made to the positioning front and back as well as allowing for the wiring that needs to be positioned underneath the panel to ensure it fits into the rest of the cabinet.

 

Arcade Cabinet Control Board with inserted buttons and decal artwork

Once the player one and player two Joysticks and button layout restrictions were refined the rest of the control panel layout fell into place easily. It is important to; test your layout at full scale and be prepared to make changes, allow for electronic and wiring components underneath, and make sure you have room at the front for the players wrists to rest on the panel. Our cabinet control panel layout went through 4 full scale tests before settling on the final design. The last changes were mostly moving the grouped layout of the Joystick and 6 Buttons for each player up down left and right to maximise spacing between, while allowing for the wrist to also rest on the Control Panel.

#arcade

Designing a Custom Arcade Cabinet

ArcadeDesign

 

Custom Arcade Cabinet Plans with arcade button

Very few projects evoke the multitude of skills that personify the phrase “Jack of all trades, master of none. But always better than a master of one.” better than designing and building a custom arcade cabinet.

A project that has been talked about since before Giraffe and Elf was established has finally moved into the development stage with a very big project scope and allot to do.

The outcome of this project has also expanded to become a extracurricular course for a high school. The plans, methods, and components used to create the cabinet need to be easily followed and replicated by a small class of students with clear directions. This differs from a regular build in that plans need to be referenced and instructions followed by a group of people rather than from notes scribbled on scrap paper intended for a once off piece.

 

Custom arcade cabinet plans isometric illustartion

Currently the project is in the pre-production phase as plans are drawn up and problems with production are addressed. As the project continues we’ll be sharing more updates, including specifics about some components, the hurdles we encountered, and solutions that were used.

#arcade

#design